What Is Escaping the Prison?
Escaping the Prison is the second game in the Henry Stickmin series, serving as the sequel to Breaking the Bank and the prequel to Stealing the Diamond, and is named as Episode 1 of the Henry Stickmin story. It is one of the most popular games in the series, with over 3 million plays on Newgrounds, and contains a total of 36 choices to make — six times the amount of the previous game. The game begins with Henry Stickmin in a lonely prison cell guarded by taunting security officers who deliver him a mysterious package. This is where the central theme of the game kicks in — choice. Depending on the decisions you make, your next step may or may not lead you to a real chance at freedom, and all the while you learn more about the bank robber whose antics landed Henry behind bars in the first place. There are three distinct ways to escape: the Lame Way, the Sneaky Way, and the Badass Way, each leading to a completely different story path and ending. The game is packed with humor, cartoon-style animations, and unexpected outcomes that make even the failures entertaining to watch, carrying on the comedic spirit established in Breaking the Bank.
Controls
Controlling the game is as simple as it gets — all you need is your mouse. You use the left mouse button to click and interact with everything in the game, including the various tools Henry can use to attempt his escape. At key moments the game presents you with a set of items or choices to click on, and depending on what you select, a unique sequence of events will play out in front of you. There are no keyboard inputs, no movement mechanics, and no timing-based challenges outside of a small number of quick-time events where you must click at the right moment. The simplicity of the controls keeps the entire focus on the storytelling and humor, making it accessible to players of any age or skill level. Getting the most out of Escaping the Prison is all about curiosity, patience, and a willingness to fail repeatedly on purpose. There are three ways to escape — the Lame Way, the Sneaky Way, and the Badass Way — and exploring every single path is the best way to experience everything the game has to offer, so do not rush toward one ending and call it done. Try out every choice available to you, because part of the game’s charm lies entirely in its unexpected outcomes, and some of the funniest moments in the game are hidden inside the failure sequences rather than the successful paths. There are also several medals hidden throughout the game that reward thorough exploration.
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The Prisoneer Medal is earned by failing 18 times, the Donut Want Medal requires you to find and click 5 hidden donuts scattered across various locations, and the BRAAAGH Medal is unlocked by clicking the sun during the credits of the Sneaky ending. There is also a secret hidden during the Sneaky ending — when it shows Henry running into the distance, click the sun in the top-left corner to trigger it. In terms of finding the true endings, the key is to pay close attention to which tool you pick at each decision point, as some combinations open up entirely new branches while others lead straight to a dead end. Do not be discouraged when Henry fails spectacularly — that is the entire point of the game, and replaying is always fast and painless. Taking the time to find every path, every hidden joke, and every medal is what separates a player who beat the game from one who truly experienced it.
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